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4 Gods

A New World Building Game Is Revealed

6 July 2016 | 4 Gods


The gods and goddesses examined their incipient world. Each desiring greater kingdoms than the others, they raced to carve out oceans and mountains, to plant forests and plains. They each created a people—elves, dwarves, merfolk, and humans—and inspired prophets. The people in turn established legendary cities, but unlike the creations of the gods and terrain of the landscape, those cities would not necessarily endure…

Grasp the power of a deity in the palm of your hand with 4 Gods, an upcoming world building and tile placement game. Designed by Christophe Boelinger, the creator of Archipelago, 4 Gods invites two to four players to collaborate in creating a new world together and then vie to wield the most divine influence over it. 

Create The World

Unlike the majority of modern tile placement games, 4 Gods is played simultaneously. From the start of the game, you’ll be competing to quickly and correctly place tiles in the rapidly growing world, building vast seas, winding mountain ranges, thick forests, and arable plains. Each type of terrain is the domain of a different god: the goddess of the elves governs the forests, the god of dwarves controls the mountains, the goddess of merfolk inhabits the waves, the god of humans rules the plains. 

During this rush of creation, you can only have two tiles in hand at a time. When you can’t immediately play one, you place it on a track before you, from which you and your opponents can take tiles back into hand when they fit. You can also always draw one or two new tiles from the bag, as long as your hands are free. If you find a place where no tile seems to fit, you can establish there a legendary city that will grant you Divine Influence at the end of the game—if it endures. Players can place tiles over legendary cities, permanently destroying them and earning points for the act of destruction.

Inspire Your People

As you create the world and its cities, you’ll also be scattering your god’s prophets throughout it. Whenever you place a tile, you can also place a prophet upon it, no matter what sort of terrain that tile depicts. Prophets are not constrained to existing in their god’s terrain, but should be sent everywhere, spreading their god’s divine influence as far as possible. 

You’ll want to place all your prophets on the board, and to do so carefully. You only earn divine influence in areas where you have a majority of them, so placing a single prophet in a forest or ocean thick with those of the other gods does little good. However, you can remove your prophets from areas where your god’s influence has diminished and send them into new, less populated terrain. 

Wield Divine Influence

The game ends only when the world you’ve been fashioning is completed and all players agree that no more tiles can be placed. Then, you’ll count up the score. In addition to legendary cities and prophets, you’ll earn points if your god has the largest continuous area of terrain in the world, and if your god has the largest number of kingdoms—that is, bounded areas of terrain. You’ll want to place tiles with at least one of those goals in mind, but no single means of earning points will win you 4 Gods. You must balance placing prophets, establishing legendary cities, and shaping kingdoms, all throughout the frenetic chaos of creation. 

4 Gods will be available in the fourth quarter of this year, and you will be able to demo it at Gen Con Indy 2016. To learn more, visit the 4 Gods site here.