Deus Egypt News


Of Gods and Glory

Expand your Empire and Lead Your People in Deus Egypt!

4 November 2016 | Deus Egypt


Sitting atop a high dune, you look down at your army’s makeshift barracks as evening falls in Egypt. These brave soldiers stand between the encroaching forces of your enemies and the quiet homes of your people, sitting quietly just behind the horizon. Glancing back over your shoulder, you see a warm glow emanate from the city’s skyline as campfires blaze to life among the tents of your forces below. Tomorrow will bring battle for these brave soldiers, but you know that the might of the gods is borne in the blades of your sworn warriors. You know your people will be protected.

War comes to Deus with the newest expansion, Deus Egypt. Each of the decks from the original game of Deus can be replaced by totally new cards from the expansion, offering players new choices and challenges. These new decks are complete with brand new effects that can deeply change this strategic game of conquest and expansion. In this article, we’ll take an in-depth look at the new Military, Civil, and Temple decks.

Trial by Combat

Expanding and protecting the borders of your empire will not be an easy task in newly expanded games of Deus. Amassing a powerful army to shield your people and conquer new lands is essential if you wish to increase your hold in the unforgiving territory of Egypt. Combat Tokens are granted as one-time effects for each Military building when they are first built, allowing players to flex their martial muscle in new and cunning ways.

Camels are often called the ships of the desert, aiding in the transport of goods and people over the vast stretches of sandy wasteland. When the Camel card is activated, players may spend a Combat Token and enlist these steady beasts and move one army over any distance on the board, allowing players unprecedented mobility with their military assets and tactical flexibility. Players may now cross vast distances to force a contest for Victory Points over a barbarian village on the other side of the continent, or deploy a sudden and concentrated campaign where there was once only a nominal military presence.

Armies can now apply pressure to opponents much more directly with the Deus Egypt expansion, and only the strongest may survive a battle pitched on the blistering sands. Building a Barracks can hem opponents in and rob them of the opportunity for easy expansion by placing a Combat Token in an area adjacent to a controlled army. Rivals will have to pay Victory Points to cast off the presence in that area. Establishing a Garrison allows placing a Combat Token on an opponent’s board, forcing them to pay gold each time they build in the column where the Combat Token resides. In each instance, a rival’s loss is the acting player’s gain, so the lasting effects of these occupations can cause a critical shift in power.

Govern Wisely

Though useful in conquest, constant war is no way to build a permanent presence in a new region. Safe people are productive people, and once the battle is won, citizens must learn to build upon the hard-fought triumphs of their soldiers. Unlike most of the new cards in Deus Egypt, the Civil deck does not have one-time effects. As in the core game of Deus, Civil cards leverage the infrastructure already built, and grant bonuses for expanding influence throughout the land. However, in Deus Egypt, the new Scribe token is used to represent interests in directly attending to the needs of one’s people, and will help to build a lasting civilization in the controlled regions.

The Scribe is moved to oversee the construction of each new Civil building, so the Scribe token is moved to the new region each time a new Civil card is added to the tableau. The Scribe’s presence inspires people, and each Civil card will grant different advantages depending on the Scribe’s location. Investing in Inns and Village Houses garners gold and Victory Points from other buildings in the empire that are similar to the one the Scribe is visiting.

Build a Remote House on the edges of the kingdom, and the Scribe will find gold and Victory Points in the unsullied regions surrounding this isolated locale. Allow the Scribe to travel far and wide, spreading a player’s influence, then, build a Palace and garner great riches for each continent with an established foothold. Use the Scribe’s mobility to maximize expanding an empire and help build a worthy legacy.

Appeal to a Higher Power

The gods of Egypt will play a very direct role in the rise of these new kingdoms, bringing real and lasting change to followers as temples are built in across the land. The Temple deck of Deus Egypt provides the people with new ways to thank the gods and reap the benefits of these deities’ attention. These new and powerful gods of the Deus Egypt Temple deck grant special advantages that last for the rest of the game, rather than providing a bonus at the campaign’s end.

There are many ways that the gods of Egypt may make their will known. For example, Isis is a generous goddess, and building a Temple of Isis allows a player to draw cards until they have six in hand. With the grace of Isis on one’s side early in the campaign, a player will never have a lack of options when it comes to potential buildings or new offerings to the gods.

Some of these new gods are powerfully in tune with the lands that the peoples seek to inhabit, and provide additional resources. The Temple of Amun provides a bounty of clay, and Anubis grants wheat. If a player finds themselves without a need for the gods’ grace in the form of goods, a player can choose to collect Victory Points instead!

Amazing feats are possible with the favor of the gods. Some temples allow players to change where cards are placed in your tableau. Appealing to this divine force fundamentally changes the way that this card would be activated throughout the game. Build a Temple of Mut to place a Civil card in a column of a different type.

This opens up a host of new ways to come to power in this ancient land. For instance, after establishing Mut’s temple, a player could send an army into the middle of nowhere with Camels. If a player can build a Remote House near that lone army, the power of the Temple of Mut can place that Civil card in the Military’s column. The Scribe can now stay in this isolated location for several turns, and as a player continues to build in the Military column, the gods will grant Victory Points or gold each time the Remote House is activated!

Such powerful combinations are only possible by the graces of these gods that inhabit the banks of the Nile and the dusty dunes of the Egyptian deserts. The Deus Egypt expansion brings fascinating new strategies and even more replayability to the ancient world of Deus. Look for Deus Egypt at your local retailer soon!